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Alsion III is an undead ancient Egyptian. His alter-ego, Atoum, is a mummy-dressed fan of ancient civilizations and a descendant of Alsion III who can use "Pharaoh Taijutsu" techniques.

Colors

alsion A
alsion B
alsion C
alsion D

Gallery

1 2 3 4

Normals

All normals

Commands

Horus Shade +
Death Shred +
Down Palm +
Quick Kick +
Stretch Strike +
Knee +
Claw +
Shin Kick +
Low Palm Strike +
Retreating Double Kick +

Specials

Poison Fog +
Deadly Claw ()+
Dash Knee ()+

Supers

Anubis Hug +
Pharaoh Dance +

Alsion III is a zoning character that suffers from slow movement and limited defensive options. He relies on taking risks and gimmicks to create openings. Without a Super meter, he’s vulnerable to offensive playstyles due to his lack of reliable reversals.

Offense

  • Overhead: Confirms into normals or 214214P Super.
  • Dash Knee (236K): Hit confirm from 2B or 4A; safe at max range (except against Saizo’s Super) and usable in the air after jA.
  • Deadly Claw (214K): Ground/air teleport attack; 214B stays in front while 214D crosses up. Confirms into any Super. Unsafe on block.

Defense

  • 5D: Causes a ground bounce on airborne opponents, enabling corner Super juggles.
  • Back Jump C: Long range air-to-air.
  • 2C: Mid-range low attack with a low-profile hurtbox that allows Alsion to slip under projectiles.
  • Poison Fog (41236P): Short-range special that stays active a bit and absorbs most projectiles (excluding Saizo’s kunai).

Supers

  • Anubis Hug (236236P): Follow-up for Deadly Claw; transforms into a grab on hit (up to 12 hits). Opponents can mash to reduce damage.
  • Pharaoh Dance (214214P): Safe on block (depedning on the matchup); hit confirm from back+B or Overhead (A+C).

Break

Pharaoh Dance (214214P) is his main break option with invincible startup, fast hits, and juggle potential. Deadly Claw (214K) can also break, but use it sparingly as it’s highly punishable.

Replays

Ressources

Meterless combos

  • 2B > 236D
  • 4A > 4B > 236D
  • 4A > 4C > 236B
  • 5A > 236D
  • A+C > 4D
  • 4C > 41236C
  • jB > 4C > 236D

Metered combos

  • 214K > Super
  • 41236C > Super (214214P)
  • corner: jB > 4C > 236D > Super (236236P)

Breakable combos

  • A+C ❌ 4C / 4A / 4B
  • A+C ❌ 5A / 2B

Anti-air

  • corner: 5B > Super (214214P)
  • corner: 5D > Super (214214P)

Air-to-air

  • jA > 236D
  • j2A > 236D
  • 214K > Super
  • jA > 236D > Super