Breakers Wiki

A quick introduction to the Breakers series
Breakers arcade screenshot

Breakers

VISCO began development in 1993 on Tenrin no Syo Chicago (Crystal Legacy), which later evolved into Breakers, a fighting game released in 1996 on Neo Geo MVS. Console versions followed on Neo Geo AES, Neo Geo CD, and eventually Dreamcast.

Breakers arcade screenshot

Breakers Revenge

The most popular entry in the series, released in 1998. This enhanced sequel updates the original with new character artwork, balance adjustments, additional color variations, and redesigned stages. It also introduces a new character, Saizo.

Breakers arcade screenshot

Breakers Collection

In 2023, QUByte Interactive released a compilation of both Breakers games, featuring modern additions such as rollback netcode with cross‑platform play, ranked matches, global leaderboards, an expanded training mode, an art gallery, and a new Team Battle mode.

Breakers arcade screenshot

Breakers Revenge Chicago

A 2024 upgraded EXA‑Arcadia release featuring new artwork, colors, training mode, new soundtrack, and all stage versions. Bai‑Hu is playable, and the game includes three modes: Classic (Revenge), Extra (Neo Geo CD), and Chicago (short hop and balance changes).

System

How to play

Controls

Breakers is mostly played on a square button layout:

Throw

Throws are performed with Forward or Back + C. They’re strong due to the absence of throw‑teching and can also break close jump‑in combos. Certain characters have additional throw inputs, including air throws.

Combos

Breakers features numerous cancel options supported by a generous input buffer, along with several ways to use Supers. Every action builds a three‑bar meter, and each Super costs one bar.

Back roll

After a non-super hit, press 3 buttons while knocked down to do a back-roll. This can help you defend against strong okizeme setups.

Dashes

All characters (except for Condor) can dash by tapping forward or back twice. Some characters have backdash invincibility and dash‑cancels, giving them enhanced mobility options.

Dizzy

Taking repeated hits will leave you dizzy. While stunned, mash directions and buttons to recover faster. The recovery animation grants a brief window of invincibility.

Chip damage

Blocking inflicts chip damage, which can lead to a KO. Use special moves to secure chip finishes, as Supers deal very little chip damage.

Break

Interrupt combos with a throw or an invincible move. It works best against jump‑ins combos. Use breakable combos for more damage when the opponent isn’t ready, and unbreakable combos when you want a safer, guaranteed option.

Risk system

Refers to comebacks mechanics :

🔺 ATK+DEF boost under 2/3 life. The healthier player takes more damage until both life bars are equal.

🔺 DMG boost by waiting, up to double damage on your next hit.

🔺 Winner takes extra DMG, loser gains DEF boost. These effects stack with each win.



Practice

Training mode

How to start training mode

You need a Fightcade setup, install the client, create a Fightcade account, and have the Breakers Revenge ROM placed in your ROMs folder.


2 ways to enter training mode:

  1. Enter training mode by joining the Breakers Revenge room on Fightcade and selecting TRAINING.
  2. Launch the game with fcadefbneo.exe then open: Game > Lua Scripting > Fightcade Training Mode.
Controller settings
InputMap Game Inputs
Show the Training Menu
Hold the Coin button
Show/Hide Hitboxes
Go to the training menu at the character select screen and set hitboxes to ON/OFF
Dummy's position
Adjust the dummy's directional holding via the training menu.
Recording
Training MenuRecording Menu

Record / Playback

  1. Press Coin 3 times (you'll see a red indicator at the top left of the screen).
  2. Perform the inputs you want to record (Player 2 by default) then Press Coin to stop.
  3. Finally, Press Coin to play your recorded inputs.
Guide

Characters

Select a character from the roster list.
Info

Breakers wiki

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Breakerswiki helps you learn the basics with gameplay, characters guide and matchup tips.

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Special Thanks

Special thanks to the Breakers community who made all collected information in this wiki possible.